As a part of a small team of 5 students, I helped creating a gravity-themed 2D action adventure
puzzle game during one semester. I created most of the particle effects in the game using the
Unity VFX Graph tool.
Additionally, I created assets for light, lasers, smoke and electricity sparkles for the level
designers to use. For the lights I wrote scripts to quickly change the rotation speed or the
amount of flickering.
For the electric sparks I wrote a short script to attach given 2D lights to a changeable
percentage of particles, since this was not supported by Unity at that point. I also made shire
that all particles respond to our gravity script to change the direction with the gravity in
real-time.
Furthermore, I designed and programmed the jetpack gameplay of the second stage in all
levels.
The game can be played without downloading it on the official website.