The Deep Above

Core Hunter

Summary

As a part of a small team of 5 students, I helped creating a gravity-themed 2D action adventure puzzle game during one semester. I created most of the particle effects in the game using the Unity VFX Graph tool.
Additionally, I created assets for light, lasers, smoke and electricity sparkles for the level designers to use. For the lights I wrote scripts to quickly change the rotation speed or the amount of flickering.
For the electric sparks I wrote a short script to attach given 2D lights to a changeable percentage of particles, since this was not supported by Unity at that point. I also made shire that all particles respond to our gravity script to change the direction with the gravity in real-time.
Furthermore, I designed and programmed the jetpack gameplay of the second stage in all levels.
The game can be played without downloading it on the official website.

Trailer

Facts (Game)

Platform
PC

Engine
Unity

Genre
2D Puzzle Adventure