This was my first game project at the Animationsinstitut, and my first project as a Technical Director. We only had a small game team, so the complete implementation was done by me, supported by our artists who created the assets and animations for us. As I have used Unreal Engine before and never created a multiplayer game before, this was very challenging for me in the beginning, but I quickly learned to work with the new Engine.
David Sick, Eileen Kammer, Nicolas Sperling, Cristina Narata, Tanja Nuijten, Jan Klingner, Luisa Müller, Hannes Sturm, Elias Weber, Yelyzaveta Davydenko, Rike Ziegler, Peter Albrecht, Richard Weigert, Roman Brauch